DirectionalLightComponent class Scene graph
An engine Component that places a DirectionalLight in the scene.
While the owning node is part of a live scene, the component registers its light with the scene's render layer so the renderer can find it, and unregisters it when the node leaves the scene.
Light travels along the owning node's local +Z axis. The node's world-space rotation aims the light; its translation and scale have no effect. The default constructor checks DirectionalLight.direction only when the component is created. Later mutations of that field remain ignored.
Constructors
- DirectionalLightComponent(DirectionalLight light)
-
Creates a component that lights the scene with
light. - DirectionalLightComponent.aimed(DirectionalLight light, Vector3 localDirection)
-
Creates a component that travels along
localDirection.
Properties
- enabled ↔ bool
-
Whether this component's update hook runs each frame.
getter/setter pairinherited
- hashCode → int
-
The hash code for this object.
no setterinherited
- isAttached → bool
-
Whether this component is currently attached to a node.
no setterinherited
- isLoaded → bool
-
Whether onLoad has completed.
no setterinherited
- isMounted → bool
-
Whether the owning node is part of a live scene graph.
no setterinherited
- light ↔ DirectionalLight
-
The light this component contributes.
getter/setter pair
- localDirection → Vector3?
-
The fixed node-local travel direction set by DirectionalLightComponent.aimed
(a copy), or null when the node's rotation aims the light.
no setter
- node → Node
-
The node this component is attached to.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- worldDirection → Vector3
-
The light's world-space travel direction.
no setter
Methods
-
cloneFor(
Node cloneOwner) → Component? -
Clones carry the light, sharing the light object like other clone
payloads (geometry, materials).
override
-
fixedUpdate(
double fixedDt) → void -
Called once per fixed physics step while the component is mounted,
enabled, and loaded.
fixedDtis the fixed timestep of the surrounding PhysicsWorld, not the frame interval.inherited -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
onAttach(
) → void -
Called when this component is added to a node.
inherited
-
onDetach(
) → void -
Called when this component is removed from a node.
inherited
-
onLoad(
) → Future< void> -
Optional asynchronous setup, such as loading an asset.
inherited
-
onMount(
) → void -
Called when the owning node enters a live scene graph.
override
-
onUnmount(
) → void -
Called when the owning node leaves a live scene graph.
override
-
toString(
) → String -
A string representation of this object.
inherited
-
update(
double deltaSeconds) → void -
Called once per frame while the component is mounted, enabled, and
loaded.
deltaSecondsis the elapsed time since the previous tick. A traversal visits each component at most once. Removing this component or an earlier sibling is safe. A component inserted before the current traversal position starts on the next frame. Reordering component or child lists during traversal is unsupported.inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited