sliceCount property
Number of hemisphere slices integrated per pixel by AmbientOcclusionMethod.groundTruth. More slices cut directional noise at a linear cost. Reasonable values are 2 to 4; the shader caps at 8.
Implementation
int sliceCount = 3;
Number of hemisphere slices integrated per pixel by AmbientOcclusionMethod.groundTruth. More slices cut directional noise at a linear cost. Reasonable values are 2 to 4; the shader caps at 8.
int sliceCount = 3;