indirectLight property

double indirectLight
getter/setter pair

Strength of one-bounce screen-space indirect light gathered along the occlusion march, 0.0 (the default) disabling it. Radiance from the previous frame's scene color is credited to each newly visible sector, so lit surfaces bleed their color onto neighbors. Requires AmbientOcclusionMethod.groundTruth with visibilityBitmask; while active the chain renders in half-float and the sun's contact shadows are unavailable (the channels carry radiance instead). TODO(ssgi-reprojection): the radiance is sampled unreprojected, so fast camera motion drags the bounce by one frame.

Implementation

double indirectLight = 0.0;