buildEngineAssets function

Future<void> buildEngineAssets({
  1. required BuildInput buildInput,
  2. required BuildOutputBuilder buildOutput,
})

Builds the engine's shaders into the app's generated tree, from the app's hook/build.dart (which dart run flutter_scene:init writes for you).

Optional. flutter_scene's own hook already builds them; this puts the outputs in the app's tree instead, which is what an app wants when it prefers to own every generated asset it ships.

Implementation

Future<void> buildEngineAssets({
  required BuildInput buildInput,
  required BuildOutputBuilder buildOutput,
}) =>
    _build(buildInput: buildInput, buildOutput: buildOutput, dataAssets: false);