buildEngineAssets function
Future<void>
buildEngineAssets({
- required BuildInput buildInput,
- required BuildOutputBuilder buildOutput,
Builds the engine's shaders into the app's generated tree, from the app's
hook/build.dart (which dart run flutter_scene:init writes for you).
Optional. flutter_scene's own hook already builds them; this puts the outputs in the app's tree instead, which is what an app wants when it prefers to own every generated asset it ships.
Implementation
Future<void> buildEngineAssets({
required BuildInput buildInput,
required BuildOutputBuilder buildOutput,
}) =>
_build(buildInput: buildInput, buildOutput: buildOutput, dataAssets: false);