textDirection property
TextDirection?
get
textDirection
The reading direction of label, value, and hint. When null (the
default) the enclosing SceneView's ambient Directionality is used.
Implementation
TextDirection? get textDirection => _textDirection;
set
textDirection
(TextDirection? value)
Implementation
set textDirection(TextDirection? value) {
_assertConvenience();
if (value == _textDirection) return;
_textDirection = value;
_bump();
}