textDirection property

TextDirection? get textDirection

The reading direction of label, value, and hint. When null (the default) the enclosing SceneView's ambient Directionality is used.

Implementation

TextDirection? get textDirection => _textDirection;
set textDirection (TextDirection? value)

Implementation

set textDirection(TextDirection? value) {
  _assertConvenience();
  if (value == _textDirection) return;
  _textDirection = value;
  _bump();
}