SceneMesh constructor

const SceneMesh({
  1. Key? key,
  2. required Geometry geometry,
  3. required Material material,
  4. String? name,
  5. Vector3? position,
  6. Quaternion? rotation,
  7. Vector3? scale,
  8. Matrix4? transform,
  9. bool visible = true,
  10. List<Component> components = const [],
  11. SceneNodeController? controller,
  12. List<Widget> children = const [],
})

Implementation

const SceneMesh({
  super.key,
  required this.geometry,
  required this.material,
  super.name,
  super.position,
  super.rotation,
  super.scale,
  super.transform,
  super.visible,
  super.components,
  super.controller,
  super.children,
});