overlapSphere method
List<OverlapHit>
overlapSphere(
- Vector3 center,
- double radius, {
- int layerMask = 0xFFFFFFFF,
- bool includeFixed = true,
- bool includeKinematic = true,
- bool includeDynamic = true,
- bool includeTriggers = false,
})
Implementation
List<OverlapHit> overlapSphere(
Vector3 center,
double radius, {
int layerMask = 0xFFFFFFFF,
bool includeFixed = true,
bool includeKinematic = true,
bool includeDynamic = true,
bool includeTriggers = false,
}) => [
for (final hit in simulation.overlapSphere(
center,
radius,
layerMask: layerMask,
includeFixed: includeFixed,
includeKinematic: includeKinematic,
includeDynamic: includeDynamic,
includeTriggers: includeTriggers,
))
if (_collidersByHandle[hit.colliderHandle] case final collider?)
OverlapHit(node: collider.node, collider: collider),
];