loadClipFromBytes abstract method
Loads and decodes in-memory encoded audio bytes (any container
the backend decodes, typically wav/ogg/mp3) into a playable clip,
for downloaded or generated audio. key names the clip for
backend bookkeeping and should be unique per logical clip.
Completes after the engine finishes initializing.
Implementation
Future<AudioClip> loadClipFromBytes(String key, Uint8List bytes);