TextureSampling constructor

const TextureSampling({
  1. bool mipmaps = true,
  2. int? maxMipmapLevels,
  3. MinMagFilter minFilter = gpu.MinMagFilter.linear,
  4. MinMagFilter magFilter = gpu.MinMagFilter.linear,
  5. MipFilter mipFilter = gpu.MipFilter.linear,
  6. int maxAnisotropy = 8,
  7. SamplerAddressMode addressMode = gpu.SamplerAddressMode.repeat,
})

Implementation

const TextureSampling({
  this.mipmaps = true,
  this.maxMipmapLevels,
  this.minFilter = gpu.MinMagFilter.linear,
  this.magFilter = gpu.MinMagFilter.linear,
  this.mipFilter = gpu.MipFilter.linear,
  this.maxAnisotropy = 8,
  this.addressMode = gpu.SamplerAddressMode.repeat,
});