fragmentShader property
Shader
get
fragmentShader
The full-screen sky fragment shader, typically loaded from a
.shaderbundle. When the source was constructed by name, the shader is
resolved from the base library on first access and then cached.
Implementation
gpu.Shader get fragmentShader =>
_fragmentShader ??= baseShaderLibrary[_fragmentShaderName!]!;
set
fragmentShader
(Shader shader)
Implementation
set fragmentShader(gpu.Shader shader) => _fragmentShader = shader;