fragmentShader property

Shader get fragmentShader

The full-screen sky fragment shader, typically loaded from a .shaderbundle. When the source was constructed by name, the shader is resolved from the base library on first access and then cached.

Implementation

gpu.Shader get fragmentShader =>
    _fragmentShader ??= baseShaderLibrary[_fragmentShaderName!]!;
set fragmentShader (Shader shader)

Implementation

set fragmentShader(gpu.Shader shader) => _fragmentShader = shader;