GpuTextureSource constructor
GpuTextureSource(
- Texture texture, {
- SamplerOptions? sampler,
Implementation
GpuTextureSource(this.texture, {gpu.SamplerOptions? sampler})
: sampler =
sampler ??
gpu.SamplerOptions(
minFilter: gpu.MinMagFilter.linear,
magFilter: gpu.MinMagFilter.linear,
widthAddressMode: gpu.SamplerAddressMode.repeat,
heightAddressMode: gpu.SamplerAddressMode.repeat,
);