SphericalJoint class abstract
A ball-and-socket joint: three rotational degrees of freedom, zero translational.
Constructors
Properties
- collisionsEnabled ↔ bool
-
When
false, the two bodies connected by this joint do not collide with each other (typical for ragdoll joints).getter/setter pairinherited - enabled ↔ bool
-
Whether this component's update hook runs each frame.
getter/setter pairinherited
- hashCode → int
-
The hash code for this object.
no setterinherited
- isAttached → bool
-
Whether this component is currently attached to a node.
no setterinherited
- isLoaded → bool
-
Whether onLoad has completed.
no setterinherited
- isMounted → bool
-
Whether the owning node is part of a live scene graph.
no setterinherited
- localAnchorA ↔ Vector3
-
getter/setter pair
- localAnchorB ↔ Vector3
-
getter/setter pair
- node → Node
-
The node this component is attached to.
no setterinherited
- otherNode → Node?
-
The other node this joint connects to. When
null, the joint anchors to the world (the other side behaves as a fixed body).no setterinherited - runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
fixedUpdate(
double fixedDt) → void -
Called once per fixed physics step while the component is mounted,
enabled, and loaded.
fixedDtis the fixed timestep of the surrounding PhysicsWorld, not the frame interval.inherited -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
onAttach(
) → void -
Called when this component is added to a node.
inherited
-
onDetach(
) → void -
Called when this component is removed from a node.
inherited
-
onLoad(
) → Future< void> -
Optional asynchronous setup, such as loading an asset.
inherited
-
onMount(
) → void -
Called when the owning node enters a live scene graph.
inherited
-
onUnmount(
) → void -
Called when the owning node leaves a live scene graph.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
-
update(
double deltaSeconds) → void -
Called once per frame while the component is mounted, enabled, and
loaded.
deltaSecondsis the elapsed time since the previous tick.inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited