SceneRaycastHit constructor

SceneRaycastHit({
  1. required Node node,
  2. required double distance,
  3. required Vector3 worldPoint,
  4. required Vector3 worldNormal,
  5. required Vector2? uv,
  6. required Vector3 barycentrics,
  7. required int triangleIndex,
  8. required int primitiveIndex,
})

Creates a hit record.

Implementation

SceneRaycastHit({
  required this.node,
  required this.distance,
  required this.worldPoint,
  required this.worldNormal,
  required this.uv,
  required this.barycentrics,
  required this.triangleIndex,
  required this.primitiveIndex,
});