ScenePointer constructor

ScenePointer(
  1. Scene scene, {
  2. int layerMask = 0xFFFFFFFF,
  3. int interactionMask = 0xFFFFFFFF,
  4. bool where(
    1. Node node
    )?,
  5. double maxDistance = double.infinity,
})

Creates a pointer into scene.

Implementation

ScenePointer(
  this.scene, {
  this.layerMask = 0xFFFFFFFF,
  this.interactionMask = 0xFFFFFFFF,
  this.where,
  this.maxDistance = double.infinity,
});