applyForce abstract method
void
applyForce(
- Vector3 force, {
- Vector3? atWorldPoint,
Applies a continuous force (in world space) for the duration of
the current step. Use applyImpulse for an instantaneous change in
momentum. When atWorldPoint is provided, the force produces a
torque about the body's center of mass.
Implementation
void applyForce(Vector3 force, {Vector3? atWorldPoint});