RevoluteJoint class abstract Physics

A hinge: one rotational degree of freedom around a shared axis.

Inheritance

Constructors

RevoluteJoint()

Properties

collisionsEnabled bool
When false, the two bodies connected by this joint do not collide with each other (typical for ragdoll joints).
getter/setter pairinherited
enabled bool
Whether this component's update hook runs each frame.
getter/setter pairinherited
hashCode int
The hash code for this object.
no setterinherited
isAttached bool
Whether this component is currently attached to a node.
no setterinherited
isLoaded bool
Whether onLoad has completed.
no setterinherited
isMounted bool
Whether the owning node is part of a live scene graph.
no setterinherited
localAnchorA ↔ Vector3
getter/setter pair
localAnchorB ↔ Vector3
getter/setter pair
localAxisA ↔ Vector3
getter/setter pair
localAxisB ↔ Vector3
getter/setter pair
lowerLimit double?
Lower rotation limit in radians, or null for unlimited.
getter/setter pair
motorMaxForce double?
Maximum torque the motor may apply. Null disables the motor.
getter/setter pair
motorTargetVelocity double?
Target angular velocity for the joint's motor, in radians per second. Null disables the motor.
getter/setter pair
node Node
The node this component is attached to.
no setterinherited
otherNode Node?
The other node this joint connects to. When null, the joint anchors to the world (the other side behaves as a fixed body).
no setterinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
upperLimit double?
getter/setter pair

Methods

fixedUpdate(double fixedDt) → void
Called once per fixed physics step while the component is mounted, enabled, and loaded. fixedDt is the fixed timestep of the surrounding PhysicsWorld, not the frame interval.
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
onAttach() → void
Called when this component is added to a node.
inherited
onDetach() → void
Called when this component is removed from a node.
inherited
onLoad() Future<void>
Optional asynchronous setup, such as loading an asset.
inherited
onMount() → void
Called when the owning node enters a live scene graph.
inherited
onUnmount() → void
Called when the owning node leaves a live scene graph.
inherited
toString() String
A string representation of this object.
inherited
update(double deltaSeconds) → void
Called once per frame while the component is mounted, enabled, and loaded. deltaSeconds is the elapsed time since the previous tick.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited