PreprocessedSky constructor

PreprocessedSky({
  1. required Shader fragmentShader,
  2. required Map<String, Object?> metadata,
})

Implementation

PreprocessedSky({
  required gpu.Shader fragmentShader,
  required Map<String, Object?> metadata,
}) : parameters = MaterialParameters.fromMetadata(fragmentShader, metadata),
     super(
       fragmentShader: fragmentShader,
       useEnvironment: metadata['use_environment'] == true,
     );