overlapSphere abstract method

List<OverlapHit> overlapSphere(
  1. Vector3 center,
  2. double radius, {
  3. int layerMask = 0xFFFFFFFF,
  4. bool includeFixed = true,
  5. bool includeKinematic = true,
  6. bool includeDynamic = true,
  7. bool includeTriggers = false,
})

Implementation

List<OverlapHit> overlapSphere(
  Vector3 center,
  double radius, {
  int layerMask = 0xFFFFFFFF,
  bool includeFixed = true,
  bool includeKinematic = true,
  bool includeDynamic = true,
  bool includeTriggers = false,
});