baseColorTexture property

Texture? get baseColorTexture

The albedo (base color) texture, sampled in linear space and multiplied by baseColorFactor. Defaults to white when null.

Accepts a gpu.Texture or a RenderTexture (sampled live); the getter resolves to the texture sampled this frame.

Implementation

gpu.Texture? get baseColorTexture => resolveTextureSource(_baseColorSource);
set baseColorTexture (Object? value)

Implementation

set baseColorTexture(Object? value) =>
    _baseColorSource = checkTextureSource(value, 'baseColorTexture');