sceneFixedPass method

void sceneFixedPass(
  1. double fixedDt
)

Walks this node's subtree once per physics substep and dispatches Component.fixedTick to every component.

Called by Scene's fixed-step driver inside its substepping loop, before the physics world's step. Traversal order is parent before children, matching scenePrePass.

Implementation

void sceneFixedPass(double fixedDt) {
  for (int i = 0; i < _components.length; i++) {
    _components[i].fixedTick(fixedDt);
  }
  for (final child in children) {
    child.sceneFixedPass(fixedDt);
  }
}