packedData property
The packed interleaved vertex bytes (and packed index bytes with their width) as last uploaded, retained so the scene serializer can re-emit this geometry as payload chunks.
Implementation
({Uint8List vertexBytes, Uint8List? indexBytes, bool indices32Bit})
get packedData => (
vertexBytes: _packedVertexBytes,
indexBytes: _packedIndexBytes,
indices32Bit: _packedIndices32Bit,
);