packedData property

({Uint8List? indexBytes, bool indices32Bit, Uint8List vertexBytes}) get packedData

The packed interleaved vertex bytes (and packed index bytes with their width) as last uploaded, retained so the scene serializer can re-emit this geometry as payload chunks.

Implementation

({Uint8List vertexBytes, Uint8List? indexBytes, bool indices32Bit})
get packedData => (
  vertexBytes: _packedVertexBytes,
  indexBytes: _packedIndexBytes,
  indices32Bit: _packedIndices32Bit,
);