assignedValues property

Map<String, Object> get assignedValues

The values explicitly assigned through the typed setters, keyed by parameter name, as last set (vectors and matrices are stored as defensive copies; textures appear as their live gpu.Texture). Sidecar defaults are not included. Used by the scene serializer to round-trip parameter overrides.

Implementation

Map<String, Object> get assignedValues => Map.unmodifiable(_assigned);