applyForce method

  1. @override
void applyForce(
  1. Vector3 force, {
  2. Vector3? atWorldPoint,
})
override

No-op in the basic backend. There is no constraint solver, so applied forces have nowhere to integrate. Kept on the API surface for portability: code written against the abstract RigidBody works against any backend.

Implementation

@override
void applyForce(Vector3 force, {Vector3? atWorldPoint}) {}