NodeChange class
What changed about a node present in both documents.
Constructors
Properties
- components → bool
-
The component set or a component's properties changed, or a resource the
components reference (directly or through other resources) changed, so
the components must re-realize.
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- id → LocalId
-
The node's id (the same in both documents).
final
- layers → bool
-
The render-layer mask changed.
final
- name → bool
-
The name changed.
final
- reparented → bool
-
The node's parent changed (it moved in the hierarchy).
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- skin → bool
-
The bound skin must be rebuilt: the skin id changed, the skin's content
(joints, skeleton, inverse-bind matrices) changed, or a joint node was
added or removed (so the live joint bindings are stale).
final
- transform → bool
-
The local transform changed.
final
- visible → bool
-
The visibility flag changed.
final
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited