SkyEnvironment constructor

SkyEnvironment(
  1. ShaderSkySource source, {
  2. SkyEnvironmentRefresh refresh = SkyEnvironmentRefresh.manual,
  3. Duration interval = const Duration(seconds: 1),
  4. int faceResolution = 128,
  5. int equirectWidth = 512,
})

Implementation

SkyEnvironment(
  this.source, {
  this.refresh = SkyEnvironmentRefresh.manual,
  this.interval = const Duration(seconds: 1),
  this.faceResolution = 128,
  this.equirectWidth = 512,
});