ShapeCastHit constructor

ShapeCastHit({
  1. required Node node,
  2. required Component collider,
  3. required Vector3 worldPoint,
  4. required Vector3 worldNormal,
  5. required double distance,
})

Implementation

ShapeCastHit({
  required super.node,
  required super.collider,
  required super.worldPoint,
  required super.worldNormal,
  required super.distance,
});