RaycastHit constructor
RaycastHit({})
Implementation
RaycastHit({
required this.node,
required this.collider,
required this.worldPoint,
required this.worldNormal,
required this.distance,
});
RaycastHit({
required this.node,
required this.collider,
required this.worldPoint,
required this.worldNormal,
required this.distance,
});