shapeCast abstract method
ShapeCastHit?
shapeCast(
- Shape shape,
- Matrix4 from,
- Vector3 direction,
- double distance, {
- int layerMask = 0xFFFFFFFF,
- bool includeFixed = true,
- bool includeKinematic = true,
- bool includeDynamic = true,
- bool includeTriggers = false,
})
Implementation
ShapeCastHit? shapeCast(
Shape shape,
Matrix4 from,
Vector3 direction,
double distance, {
int layerMask = 0xFFFFFFFF,
bool includeFixed = true,
bool includeKinematic = true,
bool includeDynamic = true,
bool includeTriggers = false,
});