occlusionTexture property
Texture?
get
occlusionTexture
Optional ambient-occlusion texture (R channel). Defaults to white when null.
Accepts a gpu.Texture or a RenderTexture (sampled live).
Implementation
gpu.Texture? get occlusionTexture => resolveTextureSource(_occlusionSource);
set
occlusionTexture
(Object? value)
Implementation
set occlusionTexture(Object? value) =>
_occlusionSource = checkTextureSource(value, 'occlusionTexture');