metallicRoughnessTexture property

Texture? get metallicRoughnessTexture

The combined metallic-roughness texture (B = metallic, G = roughness). Defaults to white when null.

Accepts a gpu.Texture or a RenderTexture (sampled live).

Implementation

gpu.Texture? get metallicRoughnessTexture =>
    resolveTextureSource(_metallicRoughnessSource);
set metallicRoughnessTexture (Object? value)

Implementation

set metallicRoughnessTexture(Object? value) => _metallicRoughnessSource =
    checkTextureSource(value, 'metallicRoughnessTexture');