emissiveTexture property
Texture?
get
emissiveTexture
Optional emissive texture. Defaults to white when null and is gated by emissiveFactor.
Accepts a gpu.Texture or a RenderTexture (sampled live).
Implementation
gpu.Texture? get emissiveTexture => resolveTextureSource(_emissiveSource);
set
emissiveTexture
(Object? value)
Implementation
set emissiveTexture(Object? value) =>
_emissiveSource = checkTextureSource(value, 'emissiveTexture');