getViewMatrix method

  1. @override
Matrix4 getViewMatrix()
override

Returns the world-to-view transform (the view matrix), independent of the render target size.

Implementation

@override
Matrix4 getViewMatrix() {
  // The view matrix is the inverse of the camera's world transform.
  // copyInverse(arg) writes inverse(arg) into the receiver.
  final view = Matrix4.identity();
  view.copyInverse(_worldTransform);
  return view;
}