draw method

void draw(
  1. RenderPass pass, {
  2. int instanceCount = 1,
})

Emits this geometry's draw call after bind has prepared the render pass.

Implementation

void draw(gpu.RenderPass pass, {int instanceCount = 1}) {
  if (_indices != null) {
    drawIndexedCompat(pass, _indexCount, instanceCount: instanceCount);
  } else {
    drawCompat(pass, _vertexCount, instanceCount: instanceCount);
  }
}