prefilteredRadianceTexture property
Texture
get
prefilteredRadianceTexture
The prefiltered radiance texture sampled for specular IBL.
Equirectangular roughness bands, stored as mip levels or as the
legacy vertical band atlas (see prefilterEquirectRadiance and
usesMipRadianceLayout); the standard fragment shader samples it
via SamplePrefilteredRadiance.
Implementation
gpu.Texture get prefilteredRadianceTexture => _prefilteredRadianceTexture;