DirectionalLightComponent class Scene graph
An engine Component that places a DirectionalLight in the scene.
While the owning node is part of a live scene, the component registers its light with the scene's render layer so the renderer can find it, and unregisters it when the node leaves the scene.
The light's travel direction is the owning node's world-space orientation applied to the light's DirectionalLight.direction (read as a node-local direction), so re-orienting the node aims the light. With an unrotated node the world direction equals the light's own DirectionalLight.direction.
The renderer currently shades a single directional light (the first one registered); additional directional lights are collected but not yet shaded.
Constructors
- DirectionalLightComponent(DirectionalLight light)
-
Creates a component that lights the scene with
light.
Properties
- enabled ↔ bool
-
Whether this component's update hook runs each frame.
getter/setter pairinherited
- hashCode → int
-
The hash code for this object.
no setterinherited
- isAttached → bool
-
Whether this component is currently attached to a node.
no setterinherited
- isLoaded → bool
-
Whether onLoad has completed.
no setterinherited
- isMounted → bool
-
Whether the owning node is part of a live scene graph.
no setterinherited
- light ↔ DirectionalLight
-
The light this component contributes. Its
DirectionalLight.direction is read in the owning node's local
space; worldDirection is the world-space result.
getter/setter pair
- node → Node
-
The node this component is attached to.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- worldDirection → Vector3
-
The light's world-space travel direction: the owning node's
world-space rotation applied to the light's local
DirectionalLight.direction. Need not be unit length (the shader and
the shadow-cascade fit both normalize it).
no setter
Methods
-
fixedUpdate(
double fixedDt) → void -
Called once per fixed physics step while the component is mounted,
enabled, and loaded.
fixedDtis the fixed timestep of the surrounding PhysicsWorld, not the frame interval.inherited -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
onAttach(
) → void -
Called when this component is added to a node.
inherited
-
onDetach(
) → void -
Called when this component is removed from a node.
inherited
-
onLoad(
) → Future< void> -
Optional asynchronous setup, such as loading an asset.
inherited
-
onMount(
) → void -
Called when the owning node enters a live scene graph.
override
-
onUnmount(
) → void -
Called when the owning node leaves a live scene graph.
override
-
toString(
) → String -
A string representation of this object.
inherited
-
update(
double deltaSeconds) → void -
Called once per frame while the component is mounted, enabled, and
loaded.
deltaSecondsis the elapsed time since the previous tick.inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited