interpolateTransforms method
Interpolates dynamic-body node transforms between the previous and current physics steps for smooth rendering when the frame rate is not a multiple of the physics rate.
alpha is the accumulator fraction in [0, 1]: 0 snaps to the
previous step, 1 snaps to the current step.
Called by the scene driver after the substepping loop. User code should not call this directly.
Implementation
@override
void interpolateTransforms(double alpha) {
// No dynamics, no transforms to interpolate. Static and kinematic
// bodies move only when the user moves the owning node.
}