BasicCollider constructor

BasicCollider({
  1. required Shape shape,
  2. PhysicsMaterial material = PhysicsMaterial.defaultMaterial,
  3. int collisionLayer = 0xFFFFFFFF,
  4. int collisionMask = 0xFFFFFFFF,
  5. bool isTrigger = false,
  6. Matrix4? localPose,
})

Implementation

BasicCollider({
  required Shape shape,
  PhysicsMaterial material = PhysicsMaterial.defaultMaterial,
  int collisionLayer = 0xFFFFFFFF,
  int collisionMask = 0xFFFFFFFF,
  bool isTrigger = false,
  Matrix4? localPose,
}) : _shape = shape,
     _material = material,
     _collisionLayer = collisionLayer,
     _collisionMask = collisionMask,
     _isTrigger = isTrigger,
     _localPose = localPose ?? Matrix4.identity();