loadFscenebBytes function
Parses and realizes a .fsceneb binary container from bytes into a live
node graph (synchronously).
The container carries embedded payload chunks, so payload-backed geometry
and embedded rgba8 textures realize. For external assets, encoded image
payloads, or fmat materials, use loadFscenebBytesAsync (or
realizeSceneAsync); the synchronous path uses placeholders for those.
Implementation
Node loadFscenebBytes(Uint8List bytes, {FsceneComponentRegistry? registry}) =>
realizeScene(readFsceneb(bytes), registry: registry);