source property
The sky baked into the lighting. Must be a shader sky (FmatSkySpec, GradientSkySpec, or PhysicalSkySpec); an EnvironmentSkySpec cannot light itself and is skipped with a warning at realization.
Implementation
SkySourceSpec source;
The sky baked into the lighting. Must be a shader sky (FmatSkySpec, GradientSkySpec, or PhysicalSkySpec); an EnvironmentSkySpec cannot light itself and is skipped with a warning at realization.
SkySourceSpec source;