transientTexturePool property
TransientTexturePool
transientTexturePool
final
Pool of transient textures used as intermediate render targets by the render graph (the HDR scene color, MSAA color, depth, shadow maps, post-process buffers, ...). Empty until a pass acquires one.
Implementation
final TransientTexturePool transientTexturePool = TransientTexturePool(
framesInFlight: _maxFramesInFlight,
);