PostProcessSettings class
Built-in post-processing settings for a Scene.
Reachable through Scene.postProcess. Every effect is off by default,
so a fresh scene does no extra post-processing work. Turn an effect on
and adjust its fields to change the final image.
Constructors
Properties
- bloom → BloomSettings
-
Bright areas blooming into their surroundings, added in HDR before
tone mapping.
final
- chromaticAberration → ChromaticAberrationSettings
-
Channel separation toward the edges, sampled before grading.
final
- colorGrading → ColorGradingSettings
-
Color grading applied to the linear HDR scene color before tone
mapping.
final
-
customEffects
→ List<
PostEffect> -
User-authored custom effects, run in list order at their chosen
insertion point (see PostEffect).
final
- filmGrain → FilmGrainSettings
-
Animated noise applied after tone mapping.
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- vignette → VignetteSettings
-
Edge darkening applied after tone mapping.
final
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited