PostEffect constructor
PostEffect({
- Shader? fragmentShader,
- PostInsertion insertion = PostInsertion.beforeTonemap,
- bool enabled = true,
- bool useFrameInfo = false,
Implementation
PostEffect({
gpu.Shader? fragmentShader,
this.insertion = PostInsertion.beforeTonemap,
this.enabled = true,
this.useFrameInfo = false,
}) : _fragmentShader = fragmentShader;