PostEffect constructor

PostEffect({
  1. Shader? fragmentShader,
  2. PostInsertion insertion = PostInsertion.beforeTonemap,
  3. bool enabled = true,
  4. bool useFrameInfo = false,
})

Implementation

PostEffect({
  gpu.Shader? fragmentShader,
  this.insertion = PostInsertion.beforeTonemap,
  this.enabled = true,
  this.useFrameInfo = false,
}) : _fragmentShader = fragmentShader;