excludeFromWindingParity property

bool excludeFromWindingParity
getter/setter pair

When true, this node's own transform is treated as a coordinate-system convention rather than a geometry mirror, and excluded from windingFlipped. The importers set this on the synthesized scene root that flips glTF's handedness (scale(1, 1, -1)), so that flip does not reverse cull winding the way a real mirror node should.

Implementation

bool excludeFromWindingParity = false;