mesh property

Mesh get mesh

The mesh this component draws.

Assigning a different mesh re-registers the render items when the owning node is part of a live scene.

Implementation

Mesh get mesh => _mesh;
set mesh (Mesh value)

Implementation

set mesh(Mesh value) {
  if (identical(_mesh, value)) return;
  _unregisterRenderItems();
  _mesh = value;
  _registerRenderItems();
  if (isAttached) node.markBoundsDirty();
}