prefilteredRadianceTexture property
Texture
get
prefilteredRadianceTexture
The prefiltered-radiance atlas sampled for specular IBL.
A vertical atlas of equirectangular roughness bands (see
prefilterEquirectRadiance); the standard fragment shader samples it
via SamplePrefilteredRadiance.
Implementation
gpu.Texture get prefilteredRadianceTexture => _prefilteredRadianceTexture;