kPrefilterBandCount top-level constant
int
const kPrefilterBandCount
Number of roughness bands in a prefiltered-radiance atlas (band 0 =
mirror, band kPrefilterBandCount - 1 = fully rough; band i covers
perceptual roughness i / (kPrefilterBandCount - 1)).
Must match kPrefilterBands in shaders/texture.glsl.
Implementation
const int kPrefilterBandCount = 8;