transientTexturePool property

TransientTexturePool transientTexturePool
final

Pool of transient textures used as intermediate render targets by the render graph (the HDR scene color, MSAA color, depth, shadow maps, post-process buffers, ...). Empty until a pass acquires one.

Implementation

final TransientTexturePool transientTexturePool = TransientTexturePool(
  framesInFlight: _maxFramesInFlight,
);