windingFlipped property
bool
get
windingFlipped
Whether this node's accumulated transform reverses triangle winding (a mirror / negative scale somewhere up the chain). The renderer flips cull winding for such nodes so their front faces are not culled.
Implementation
bool get windingFlipped {
// Touch globalTransform to refresh the cache (which sets _windingFlipped).
globalTransform;
return _windingFlipped;
}