mesh property
Mesh
get
mesh
The mesh this component draws.
Assigning a different mesh re-registers the render items when the owning node is part of a live scene.
Implementation
Mesh get mesh => _mesh;
set
mesh
(Mesh value)
Implementation
set mesh(Mesh value) {
if (identical(_mesh, value)) return;
_unregisterRenderItems();
_mesh = value;
_registerRenderItems();
if (isAttached) node.markBoundsDirty();
}