getDefaultEnvironmentMap static method

EnvironmentMap getDefaultEnvironmentMap()

Returns the package's built-in procedural "studio" image-based lighting environment (see EnvironmentMap.studio), built once and memoized.

Used as the Scene-wide default when no environment is configured.

Implementation

static EnvironmentMap getDefaultEnvironmentMap() {
  return _defaultEnvironmentMap ??= EnvironmentMap.studio();
}